This Healing Factor does not restore hit points lost from starvation, thirst or suffocation, and it does not allow him to regrow lost body parts and it does not allow lost body parts to be reattached. A Wolverine that has taken both nonlethal and lethal damage heals the nonlethal damage first. At the beginning of each of the Wolverine's turns, he heals the amount of hit points shown on the table above. A Healing Factor is just like natural healing. *The claws can be used to do slashing damage with the sharpened bottoms of the claws, piercing with the front points of the claws, or bludgeoning with the broad blunt tops of the claws (like backhanding).įast Healing ( Ex): A Wolverine regains hit points at an exceptionally fast rate, starting at 1 hit points per round at first level, which they call a "Healing Factor". If the Wolverine already has either of these feats, he may instead choose any other feat for which he qualifies. In addition, a Wolverine also gains the Improved Sunder feat as a bonus feat at first level, even if he doesn't meet the prerequisites. Starting at first level, a Wolverine gains Weapon Focus (Retractable Claws) as a bonus feat and a Wolverine counts as a fighter of his character level for the purposes of taking any weapon related feats with his Retractable Claws. A Wolverine also gains a +4 bonus on rolls to confirm critical hits with his claws. A Wolverine may also use the claws for the purposes of taking and using two-weapon fighting feats, and when doing so, the Wolverine may add his entire strength bonus to all offhand attacks. These claws are a masterwork weapon as a pair, and as such can be enchanted like any other weapon, except that both sets of claws are enchanted as a single weapon. These razor-sharp adamantine claws are housed in his forearms and then at will as a free action he can tighten his muscles in his forearms in a specific way to trigger a spring mechanism which launches the claws forward to come out of his hands from the front of each knuckle causing 2 points of damage to the Wolverine each time he does this. These retractable adamantine claws that the Wolverine has implanted in his forearms are the hallmark of a Wolverine. Each such set of claws is the length of the users forearm from elbow to wrist (usually 7-9 inches), give or take half an inch tall and are connected at the back end by a thin adamantine bar to keep them together. Retractable Claws: Each Wolverine has a special set of adamantine claws fashioned. Weapon and Armor Proficiency: Wolverines are proficient with all simple weapons, with light armor and medium armor, but not with any Shields. Timeless Body, Rage +5/day, Regeneration 9Ĭlass Skills (4 + Int modifier per level, ×4 at 1st level)Īll of the following are class features of the Wolverine. Long Live the King, Rage +4/day, Regeneration 7 Supreme Body, Greater Rage +3/day, Fast Healing 5 Supreme Health, Perfect Pitch, Fast Healing 4 Tireless, Darkvision 120 ft, Fast Healing 2 Retractable Claws, Fast Healing 1, Enhanced Senses, Rage +1/day
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