They are terrible at destructive magic - conjurations, summonings. They are poor fighters and have little physical resilience, though they are incredibly skilled at dodging attacks. They love to frolic and cast mischievous spells. set_caption ( 'Species ranked by win rate given milestone reached' ) # Hack to avoid obscure rendering issues with the HTML generated by # pandas' style.render() (not XHTML compliant) and kramdown from BeautifulSoup import BeautifulSoup as BS def sanitize_style ( s ): soup = BS ( s. Spriggans are small magical creatures distantly related to Elves. DataFrame ( ranked, columns = branches ) s = df. format ( csstup ), 'text-align: center', 'font-size: 16px', 'padding. It includes high elves, even though they're set to be removed in 0.20.)įrom _future_ import division from vis_common import load_frame, STORE from crawl_data import CANON_SPECIES from plotting_helpers import xlabel_pct, ylabel_pct, plot_percent from matplotlib import pyplot as plt import numpy as np import pandas as pd import as di f = load_frame ( include = ) print "Loaded data frame with '. This excludes species removed between 0.10 and 0.19 like sludge elves, and experimental species like lava orcs and barachians. I'm including all extant species in the most recent release, 0.19. *(This data spans 10 major versions, from 0.10 to 0.20, some of which added or removed species. In this notebook, I'll be doing some analysis involving the 26* different species that players choose from when starting a game. I downloaded all the morgue files from one popular DCSS server,, and parsed out about a million games. Each completed game yields a 'morgue' file, which gives lots of information about the game, like what level the player reached, which god they worshipped, what was in their inventory, and so on. Not only is DCSS free and open source, it's a gift to an armchair data scientist like me, since it has a lot of publicly available gameplay data. I recently got back into Dungeon Crawl Stone Soup, a charming old-school roguelike.
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